Here's the fun part!
What I was able to do successfully, was to manage to get an actual playable version of an example of what my game would be like in the production stages! I also included a Fake Game Footage INSIDE the game to show a little bit of what to expect from the mini game i made.
I'll also be posting the final copy of my Game Design Document, and a video of the game footage, being played directly inside UDK.
I decided that for this project i wouldn't touch the programming,and that's just what i was able to do! I was able to recreate all of the Inputs, the controls, the graphics and the events using purely kismet, and i used the SimpleGame gametype which came with UDK :)
Noteable differences between the present playable, and the final idea i'm going for are as follows:
The playable:
- Player Shoots using a gun
- Enemies in the store are our kamikaze chickens from Contrainte 3, and explode if the player touches them.
- The graphics are very dull and many objects have placeholders in their place.
The Final Result:
- The Player will be using a purse to attack mobs of enemies in close-quarters combat without too much resistance back, much like the chickens in this game.
- Enemies would be actual people, who would ragdoll after being hit by the player's purse. Essentially the player's goal is to try to find and destroy all of the enemies as quickly as possible to get a better score!
- The graphics would be very cartoony, but wouldn't be disproportionate.
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