My Pageviews

Wednesday, 26 October 2011

A lack of time

Due to a lack of time, I will be unable to update my blog appropriately for the time being, but I've had GIANT developments in my second project, and I was able to finish ahead of time of the extention deadline, so I maximized my productivity!

Instead of doing nothing for the last three days after I'd finished polishing up my map, i started looking into scaleform in a DEEP way. I've essentially made myself a template which I'll be perfecting to fit my level design portfolio at the end of the year! Basically, I can't wait!

I even included this in the project which I will be presenting in class today.

My goal this semester is to learn how to do right, everything we did wrong LAST semester during the abysmal organization/results of the Aliss project. To be honest, the more I learn, the more I realize that Aliss was the "learn what not to do" project on about every level, and I find myself realizing very quickly how the way things were being done were just NOT right. All I can say about big projects is that Source Control is a magical thing (love you, perforce!)

So I modified my level based on the comments I received in class (though ill be honest, there weren't many, and that didn't make it easy for me to detach myself from my project to get an outsider view of it.)  hopefully, i got a great result out of it, and it will play flawlessly!
Next time, we eat my Kismet!

Oh, and photos and maybe a video coming your way! ;)

EDIT: Here are those photos i promised!! Just did a quick play through so i got main spots the player will be in.
The Main Menu I worked on. Serves a BASIC purpose of launching my map, fullscreening to 1080p, and exiting. Simple.

This is the camera's main view. I was able to work out the auto switching with a bool toggle and trigger volumes.

This is the Top view, which would come on when the player needs to examine his surroundings/navigate a puzzle.

going upstairs, it flips back, so the player can easily navigate the stairs. 

After seeing Jean-Francois's climbing system, i decided it may be a good idea to have to climb something so it wouldn't feel too much like a 3d platformer.

No comments:

Post a Comment