Captain's log; stardate 65223.5
Biggest challenge so far this semester, by far!
Instead of trying to tweak all kinds of nonsense in the game design doc, I'm going to try and stick to it as best as i can, to try and give them a result that would be interesting to have.
Obviously the map that was provided to us made no logical sense, so that aspect, i'll be changing. Other than that though, i'm going to run tests with the desired camera angle and all that jazz, and see is it makes anything worthy of my portfolio. If i don't think so, I'll most likely end up making something "a ma facon" as they say. This is a screenshot of the whole "isometric" cam they wanted. I might be able to muster something interesting with this if i can change the FOV of the Camera.
Before i get around to tweaking that though, i'll do the level design to tighten the whole thing! i'll start by making sure it's pretty in first person. THEN i'll worry about 3rd.
here's hoping this works out as i'd like it to! :D
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