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BRAINSTORMING
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So after MUCH brainstorming, i decided i want to make my target market for my final project 13-18 yr old Adolescents and my original ideas were the following:
- Flowar (Go Flower Picking and shoot a flower gun to make dark things pretty again.)
- Zombies in Space (Zombies are on the moon, and are trying to eat the brains of the poor spaceman who landed to do research)
- Angry Girls (flinging pies and barbie dolls at boys forts/treehouses/etc etc) (not like angry birds, from a first person view, by swiping up in the direction of your choice.
My sister, being an 18 year old girl, fits in the target audience. I asked her what she thought of the ideas i presented to her, and in the same order as the listed above, i got:
- "Isn't that for like... little kids?"
- "Haha that would be fun to play"
- "That's just sort of copying Angry Birds..."
In hindsight, I think all of the ideas are good, but they may not all necessarily apply to the target audience. I developed a quick title page for the game, to give an idea of what i wanted to gear myself towards!
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| Original Idea |
Going with this idea, i presented it to Pierre. He opened the idea to me that this might be a bit boyish for a game idea which is supposed to interest 13-18 year old girls. He proposed i somehow connect this to a favorite passtime of all girls of any age. Shopping.
I therefore came up with the idea of "Fashionista Zombies at the Mall" and after i figured the name was getting long and was starting to resemble "Supersonic Acrobatic Rocket-Powered Battle-Cars" (a game on the PSN) and therefore shortened it to the very simple:
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| ignore the moon in the background... |
The general idea i want to run with for this project are the following.
- Zombies will be wearing or using current Popular women's Fashion, and will try and chase down the player and kill the character.
- Canada Goose Jackets
- Louis Vuitton anything
- Longchamps Bags
- and the list goes on.
Then i caught a stroke of genius! Why make the game's sole purpose to be a shooter!? Maybe I could make it into a "don't get killed" kind of thing, where the player has to avoid the monsters and find Variable XYZ in order to leave the mall and finish the game.
- Game Name: Black Friday
- Goal: Enter all of the stores in the shopping mall, and find the articles you need to go home
- Zombies are all over the shopping mall, eating all of the Black Friday Shoppers
- Player will use a purse as a weapon to fend off the enemies.
- Player could alternately use an ice cube launcher or a similar projectile shooter. (mall themed of course)
- Once the player has collected an object from each store, she would then be able to exit the shopping mall and finish the game.
Hopefully, there's something here that i'll be able to tap into and make something solid and playable out of!



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