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Sunday, 20 November 2011

What I've Done for Contrainte 3

So our team for this Constraint project consisted of
1 Character Modeler
1 Level Artist
and
2 Game/Level Designers

Meaning we had no animator, and as usual, no programmers.

People's Main Reponsabilities:

Jeff - Design a Game Design Document.
Taciana - Make the props and modular pieces. Also to develop a AD with Dang
Dang - Make our hero (Clara), and our boss (King Cow). Also to develop a AD with Taciana.
Me - Make a level design (w/ document) and write the scripts to replicate JF's Game Design in the UDK Engine as well as possible.

A recap of that what I have worked on in the last week since our last meeting with Pierre and Dave.


  • Redesigned the level layout to include enemies and pickups
  • Getting a functioning weapon.
  • Getting a functioning Character.
  • Figuring out how to get the player to play an attacking animation.
  • Setting up the lighting in the level for the AD
  • Making the Kamikaze Chickens blow up when they hit the player
  • Working on a Level Design Document, describing all the aspects of my level design.


I absolutely wanted for this project to be in the UDK Game Engine, and therefore needed a minimum of things to be completed in order for everything to be in perfect working order in the engine (or damn near 100% anyways!)

Therefore, in addition to my normal responsibilities, i also had to take care of the following aspects of the project:
  • Rigging and Skinning of the main character/Kamikaze chicken.
  • Animation of the same 2 characters.
  • Programming, for the mechanics sake.
Visual updates will be coming along tomorrow, as well as a listing of the completed mechanics/jobs for this project!

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