My Pageviews

Wednesday, 23 November 2011

Constrainte 3 post


So i'm going to start this blog update with a quick example of what the level has become in the most recent version of the game, through our DA.

Here are photos of the level split into three photos in order to better see everything in the level.


Here are representations of the critical paths/platforming/enemies on the very same screenshots.




In order to have a functioning game, we needed for there to be working rigs/skins and animations for the characters. Using preliminary versions of Clara and the Kamikaze chicken, I was able to get everything working properly in the game.

Here are the videos of the animations I became responsible for making. followed by a quick video of what they all look like in the game engine (in engine video coming soon)!

Here is the level design document I made explaining the level in more detail.

No comments:

Post a Comment