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Monday, 5 September 2011

Greyboxing Step 1!!!

SOOOOOO, i got the greyboxing started in 3DS MAX. Decided to run some tests in UDK to see if the 96 uu rule still works, so i made a 96uu tall box, and modelled everything to scale, in order to NOT repeat the various issues we got last semester when trying to use Inches and Feet instead... which wasn`t that wise of us...

After a couple of imports and stuff, it works perfectly!!! SOOOOO Modelling time for moi! Going to see what the easiest way of getting the Collisions in UDK will be so that i can import and 1, 2, 3, VOILA without too much trouble.

What would be pretty awesome would be if i can find a way to streamline the process to make my life much less complicated so i dont end up having to change the collision maps on every single object.

*think think think*

Time to get my brain gears in motion!!

Here`s some photos of what i`ve been up to so far.

beginning of the drill layout

Third World Style Marchent booths up top the drill

2 comments:

jobyek said...

This is supposed to be a level design greybox yes? I'm not really seeing the gameplay intentions with this if so. I can only really see the player go up the ramp to the platform. Would be great to see the gameplay beats in the next WIP. Knowing for what kind of game this is would be helpful too I think. A multiplayer Deathmatch level for UT? Team Deathmatch? CTF map? Single-player?

Unknown said...

Yeah, thanks for the input, this is WAY beginnings of it. Just to show what i'm getting from my giant drill drawings so far! MUCH MUCH more to come. As for what i'm trying to do with it, think of the city up top the overpass in Fallout 3. ;)

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