So after my meeting with Pierre last week, i've come to the necessary conclusion that i'd need to sincerely expand my idea past the idea of a simple greyboxing.
Originally, i was going to be making a greyboxing of a city, based on the history given in my last post. it was to be a lot bigger than i had previously hoped for, and i knew for a fact that i'd not be able to get it done in a 3 week period.
A whole lot of changes have been brought on, and i will now be doing a lot of things a little differently.
My new Goal, by the end of the 3 weeks:
The player will start by playing 3rd person, with no weapons.
The player will be required to place a bomb at a location which will be indicated by an arrow.
In order to arrive at the required location, the player will be required to avoid patrols and the sight of guards.
Now this is where things get interesting.
If the player gets seen, normally, in-game, he would begin being shot at, and an alarm would go off. To simulate that though, i'll do the following.
If the player is caught in the line of sight of the guards, to simulate the above scenario, the screen will become red for 2 seconds. This would essentially indicate the player has lost. (optionally, i could have the player respawn at the spawn point every time if he is spotted. This would cause the player to want to be more careful where he/she walks.
Once the player has arrived at the location, he/she would automatically place a "bomb", and i haven't chosen between these two options, yet.
1st option: - A cinematic plays of the player running away, and the complex exploding, from a really cool vantage point.
2nd option: - The Player has to make his/her way to the "escape area" which could be the Docking Bay that Taciana is working on, to "escape" the complex before the bomb explodes, at which point, the player would be seen escaping on a helicopter and the complex would explode. (given the time constraints, i would LIKE to do this, but it may not be a possibility. We'll see.)
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