Time for a little bit of teaser!!
This is the stuff I've gotten done so far!
- Guards are animated
- Guards have Flashlights
- Guards have easily adjustable patrol speed, and have been set up to automatically reverse and restart.
- If the Player touches the Trigger volumes (teal lines in the photos) he gets teleported back to the beginning. (Be careful now!!)
- There are obstacles set up at strategic positions throughout the map, and i tweaked the locations to give the player a more streamlined path, without it being obvious.
TEASERRRR TIIIIIMEEEE!!! :D Photos for you!!
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| top view of the facility |
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| view from the player start position |
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| the air filtration system that i wanted to make in the firstplace |
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| good ol' top view!! :D |
Sooooo, what i have left to do.
- Fix up the bomb sequence, and make it go BOOOOOM when the player places the bomb
- Make a second trigger volume and make the player have to be in contact with both triggers to get teleport, so that it simulates the AI!! Let's hope this works :D
A la Prochaine, les amis!! :D
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