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Thursday, 15 September 2011

IT'S TEASERRRRR TIIIIIIMEEEE!!!!

Time for a little bit of teaser!!

This is the stuff I've gotten done so far!

  • Guards are animated
  • Guards have Flashlights
  • Guards have easily adjustable patrol speed, and have been set up to automatically reverse and restart.
  • If the Player touches the Trigger volumes (teal lines in the photos) he gets teleported back to the beginning. (Be careful now!!)
  • There are obstacles set up at strategic positions throughout the map, and i tweaked the locations to give the player a more streamlined path, without it being obvious.

TEASERRRR TIIIIIMEEEE!!! :D Photos for you!!

top view of the facility

view from the player start position

the air filtration system that i wanted to make in the firstplace

good ol' top view!! :D





































Sooooo, what i have left to do.

  • Fix up the bomb sequence, and make it go BOOOOOM when the player places the bomb
  • Make a second trigger volume and make the player have to be in contact with both triggers to get teleport, so that it simulates the AI!! Let's hope this works :D
A la Prochaine, les amis!! :D

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