I actually find myself with more than one problematic.
The first (main) one is my Designer Problem that i have to find a way to simulate a smart AI without having any programming knowledge whatsoever, so that upon being spotted, one of the two options mentioned in my last post will happen to the player.
If i can keep a clean kismet, i can make a tutorial on how to do it easily, so that future students can use the ideas and the procedures and tweak them to their needs.
The Second problematic is my Player Problem, and one that we encountered in a BIG way last semester making Aliss. It's the one where i need to make it clear to the player where he's got to go, and what he's got to do.
I may resort to more obvious solutions, such as "MOVE HERE" or *RED POINTING ARROW* lol... we shall see... Maybe a simple camera pan of the area will suffice. Here's hoping!
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